Mario
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Moveset, Final Smash
Mario
Special Moves:
Neutral - Fireball
Mario's classic Fire Balls. Perfect for getting in the first hit.
Side - Cape
Mario's cape is still around, and does the same things. When it hits, it makes your opponent flip around. That's good and bad. Also, let's not forget that it reflects projectiles!
Up - Super Jump Punch
Ahh, the Super Jump Punch. Remember, you must recover!
Down - F.L.U.D.D.
Mario's Tornado has been switched. Now it replaces his down aerial. In it's place, the F.L.U.D.D. Quite simply, this attack is all knockback. No damage is done, just used to keep enemies from returning on stage.
Neutral - Fireball
Mario's classic Fire Balls. Perfect for getting in the first hit.
Side - Cape
Mario's cape is still around, and does the same things. When it hits, it makes your opponent flip around. That's good and bad. Also, let's not forget that it reflects projectiles!
Up - Super Jump Punch
Ahh, the Super Jump Punch. Remember, you must recover!
Down - F.L.U.D.D.
Mario's Tornado has been switched. Now it replaces his down aerial. In it's place, the F.L.U.D.D. Quite simply, this attack is all knockback. No damage is done, just used to keep enemies from returning on stage.
Final Smash
Mario Finale
Horizontally launches a fire storm towards the left or the right. This may require aim when using it.
Last edited by on Wed Jan 16, 2008 10:04 pm; edited 7 times in total
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